Our Products

AI 3D generation where you work — Blender today; Unity, Unreal, and Godot on the roadmap.

Escultor for Blender
Live

AI-assisted 3D generation inside Blender — from text or reference images, with materials brought into your scene. Guided assistant flow or a direct mode without chat.

  • Text-to-3D and image-to-3D in one addon
  • Assistant suggests actions you confirm, or direct generation without chat
  • Automatic routing for speed vs. quality per task
  • Reference images from disk, file browser, or Blender's Image Editor
  • Web dashboard: history with 3D previews and source-image previews where applicable
Escultor for Unity
Coming Soon

The same generation workflows inside the Unity Editor — create, preview, and place assets without leaving your project.

  • ·Editor window integrated with your pipeline
  • ·Import straight into your project / Asset folder
  • ·Text and image-driven generation
  • ·Same Escultor account as the website and Blender
Escultor for Unreal Engine
Coming Soon

Native Unreal workflow: generate meshes from prompts or references and pull them into your levels and asset libraries.

  • ·Editor-integrated experience (no context switching)
  • ·Formats and import paths suited to Unreal pipelines
  • ·Text and image as starting points
  • ·Aligned with Escultor dashboard and history
Escultor for Godot
Coming Soon

Bring AI-generated 3D into Godot 4 — ideal for indies and teams already pairing Blender with Godot.

  • ·Godot Editor integration
  • ·GLTF-friendly handoff into scenes
  • ·Text and image-driven generation
  • ·Same account across Escultor surfaces

Need more?

Looking for a Studio plan with SLA, volume pricing, or a custom integration? Get in touch — we're happy to discuss.